The animations referenced in the above pdf can be seen below.
How the room transformation effect could be achieved when the room drops to the bottom floor. Not shown: perforated metal “scrims” would allow the texture of the walls to change as well. Sketchup Model animated in Maya.
This animation illustrates the timing and locations of various show elements for Scene 2. Sketchup Model animated in Maya.
How the ride system might work. Based on Universal’s current AGV as well as elements from the SimWorx Super Flume. Created in Keynote
Scope
Below is a Draft Scope Document for the attraction