On theme and the future

Before today’s Presentation gets underway I just want to throw out some thoughts about Epcot.

Future World was never about the future or technology or science fiction but about Humanity, our interactions with each other and the world, and the history and future history of ourselves.

World showcase was never just about being a world tour of architecture and food. It was about Humanity and our cultures – a giant expansion of the premise in It’s a Small World, outlining a hope for respect, celebration, and curiosity regarding our differences.

The reason the combination of what had been designed as two separate parks worked so well is that together the two halves functioned as a singular thesis detailing the history of ourselves and where we hoped to go.

Joe Rohde has a quote about theme parks fundamentally needing to have a theme in the literary sense – a moral or idea to explore that’s at the center of all the experiences. And I think much of what we’ve seen in the theme park world in recent years, specifically Disney has been a loss or modification of that principle – whether it’s because Disney has lost sight of it or because we’re in a huge period of transition remains to be seen. I honestly think this is what made most Disney parks unique from other parks even if the company didn’t realize they were doing it.

The magic kingdom/Disneyland is about childhood and the shared myths of a country that has influenced much of the dreams of the world. Epcot was about Humanity and our interactions with each other and place in it. Animal Kingdom is about Nature and Humans relationship with it. These deep themes give the parks resonance. It’s revealing that the one park in Florida that only had a subject (movies) but no real theme, is the park that has suffered the most over the years.

The parks in Florida by all accounts have been and are heading into one of the biggest periods of change in the resort’s history, and the parks worldwide and industry have been seeing large shifts in the business model, what attractions consist of, etc. I’m not inherently opposed to change. Change is often difficult, especially when it involves the destruction of something you have fond memories of, but it can also be exciting and an opportunity. There is a trend amongst Disney fans on the internet that become aghast at almost any change and that’s not what this essay is about. As long as theme parks are viewed primarily as entertainment and not art by the public, and as long as their business model relies on people coming back, parks will always have to keep themselves fresh, deliver new experiences, and change to accommodate culture. And frankly the most interesting parks are the ones that have been around the longest and seen these changes mold their landscape over time – a completely artificial reality somehow becoming just as rich of a place as any other.

My only concern is that in this particular period of change there does seem to be the potential for that guiding principle of theme in that literary sense to be forgotten. Change in theme would be hard but forgivable and maybe even beneficial in the long term but a loss of theme results in a fundamentally different experience – a day long experience where all experiences inform each other becomes a day long hodge-podge of corporate branding and it is literally only the presence of that underlying theme, story, whatever you want to call it, that prevents that from happening.

I really am excited about the upcoming announcements and am largely confident about the future of the parks around the world. The beauty of time and history is that even when a pendulum swings too far it tends to swing back. But nevertheless these worries do run in my mind. I worry about the public perception of the company and how that ripples across generations. I worry about how certain trends in themed entertainment design create dogma that excludes other types of experiences from being created – experiences or styles that used to be central to the medium and still have utility. And I worry about the park naive enough to theme itself to all of Humanity and by so doing became a park with the most potential to do something meaningful with the tools of themed entertainment besides just entertain – that it might decide to abandon that potential in favor of an easier end.

The movies we enjoy most are those that tell us something about ourselves – that do more than than just offer fuzzy, funny characters and action sequences. If you can deliver the fuzzy, funny, the frenetic AND the deep meaning, or theme, then you have the worldwide hit. And Disney gets this. They churn out movies with that formula all the time. Here’s hoping they use it again.

Fantasy Fantasyland

I was working with a bunch of people on a fan-made Fantasyland on a Disney fan site and made up this overview and layout based on some of the ideas discussed. I can’t take complete credit for the ideas here, many people discussed them, but the layout is mostly mine and I’m really fond of it – hence my posting. 

Just a quick rundown of the image. The center of fantasyland starts of fun in the castle courtyard which is home to a flat ride or two and possibly a restaurant, some gift shops, the exit to the theater. The courtyard is elevated compared to the rest of the land. From there bridges extend out into the rest of the land – split into the Forest, London, and the countryside sort of mini-lands. Casey Jr train – a sort of WedWay runs throughout the land going above and below grade and running through most of the show buildings encountering glimpses of other rides and exclusive scenes from properties not otherwise featured in the land. 

Anyway that’s the super quick rundown, most of the rest is self explanatory. The project itself has evolved from there but I really liked this layout and selection of attractions. What do you thjnk?

Adventureland – New Aerial View

If you’ve browsed this site at all you may have come across my Adventureland side project. And you also might be aware that I’ve been self-teaching myself art (and also a bit of 3d modeling) for the last year and a half or so. In fact, the first piece of concept art I ever tried to make I drew just a little over a year ago and it was of this Adventureland.

Adventureland Overview 1

I think I’ve come quite a ways since then and made a lot of progress.
It’s easy to lose sight of overall progress when focused on the day to day and week to week work. And I continue to try to improve those skills and acquire new ones. In that vein, (and in part due to a recently acquired iPad Pro), I’ve been slowly approaching the world of digital art. Talk about needing to learn a lot. Eeesh. I’m particularly interested in digital painting, and using a more painterly style because that process of going from vague shapes to more and more refined detail appeals to me a lot as that’s generally how I already think  – linework I find to be agonizing and hindering. Plus it just looks cool. So it’s been something I’ve been wanting to add to my repertoire in addition to digital skills in general.

Anyway this is long-winded way of saying that I recently attempted to redo this piece of art digitally and in that painterly style – no linework. It took a lot longer than I thought it would, the results aren’t perfect, and there’s a lot I found myself struggling to figure out how to figure out. But I also like it. So here it is, the new aerial rendering of my Adventureland.

Adventureland Overview 1 Digital

So what do you think? As always I love feedback. And for more details about the land itself be sure to check out the project page here.

That’s all. Thanks for reading.

 

A New Entrance for SeaWorld

Hello again! Today a visit to 2nd tier of themed entertainment: Seaworld Orlando. 

I actually really like Seaworld Orlando. Views on animals in captivity and recent controversies aside, the park itself is a really pleasant and attractive place to be with some fantastic coasters (if perhaps less than fantastic other rides). While I often say I grew up at Walt Disney World, since it was 15 minutes away from my house and both my parents worked there and we were therefore there very often, it’s actually probably more accurate to say I grew up at Seaworld. My house was within walking distance of the front gates (not that I ever actually have walked there – should try that some time), my family loved the place because of all the shows and as a nice place to walk, and we probably were there a good deal more than Disney- at least until I became a tad older and wanted to ride more rides. Keep in mind there were nearly no rides at Seaworld during this period – only the sky tower and Wild Arctic. Later there was Journey to Atlantis (which I have ridden a record 13 times in a row without disembarking) and Kraken (which was my first “big kid” roller coaster). But there was an amazing playground! (which the good part of doesn’t exist anymore). So lots of fond memories, lots of experience with walking around and seeing the sights, lots of sadness around the lack of water-skiing shows these days. 

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In Praise of Traditionalism

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Disneyland’s Pirates of the Caribbean is probably the pinnacle of traditional design.

Okay, since I constantly seem to get sidetracked by this issue any time I try to write anything about theme parks, I might as well talk about it now.

First some quick definitions. David Younger in his fantastic book aptly titled “Theme Park Design” (add link) outlines a few different design styles that have been applied to theme parks in their relatively short history. Here they are along with their (paraphrased) definitions.

Traditional: the classic form of design that originated with Disneyland that seeks to immerse you in environments. Characteristics include almagations of different kinds of spatial entertainment (not just rides), a trend towards experiential vs explicit story, loose theming. Pirates of the Caribbean or The Haunted Mansion.

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The Trend Towards (new) Immersion

The Wizarding World of Harry Potter undoubtably set in motion a new immersion standard.
The Wizarding World of Harry Potter undoubtably set in motion a new immersion standard.

Alrighty, a big topic to start off with lol. Just as a warning, this post doesn’t exactly have a thesis – there’s a lot of ground to cover, more it’s a bunch of half developed observations. Take it as fair warning that my biggest flaw as a writer is keeping myself focused.

Has anyone else noticed just how prevalent the terms “immersive” or “immersion” have become in the themed entertainment world? It seems I can’t even read a press release for a  new merry-go-round without coming across a sentence like,

“this ground-breaking new attraction featuring a brand new type of rotating mechanism immerses the rider into the world of wooden horses and carousels of old like never before.”

Hyperbole and the focus on ride system aside (topics for another day) there’s that damn word again: a concept encompassing perhaps the absolute pinnacle of themed design being reduced to a buzzword completely devoid of any of it’s original meaning. The Wizarding World of Harry Potter is immersive. Radiator Springs is immersive. The Rivers of America is immersive (I can hear some shouts about that last one coming my way already – I’ll get to it). The Simpsons land at Universal Orlando is not immersive. Nor is the despicable me attraction. Nor is a lot of the theme park world. But that’s not a bad thing, especially when the focus on immersion in the modern era seems ever so more emphasized not on the concept of immersion itself, but on a particular subtype of it. Continue reading “The Trend Towards (new) Immersion”