A goal I have had for a while is to concept model most of the Jolly Holiday attraction, especially the queue. Considering I basically have no 3d modeling experience, this should be quite the adventure. That’s sort of the intent really – to use it as an exercise in learning modeling. And today I have reached the first goalpost on that journey having, I think, finished the first big set piece of the queue.
This is the house of Admiral Boom and functions as one of the main focal points of the queue. I’m pretty happy with how it’s turned out and especially once the rest of everything is build it’ll be exactly what it needs to be. I’m also quite happy I was able to work in some forced perspective while I was building it. As always I love feedback.
I probably won’t post too many updates on this project, as I think it’ll function as incentive for me to complete it all so I can share the final product in one big go, so if this website becomes quieter than it already is – that’s likely why. Thanks for reading as always,
Lot’s of people always seem interested in process, I certainly know I am, and I’m continually told that as an aspiring theme park designer it’s what people who are in the hiring (or grad school admissions) positions really want to see. And while that’s very much one of the purposes of this site, I think perhaps it’s useful to dive in deeper when I have opportunities to do it. And this is one of those cases. Continue reading “Fox Hunt – Process”
This scene occurs right before the climatic projection tunnel horse race sequence. The animatronic fox “walks/runs” along the wall and then ducks behind it as the animatronic hunter and dog come along from either side and follow you around as you disorient the rider and he ends up in the pond. The interesting thing in this scene is that I think it would be cool for it all to happen in the same room – and also efficient to save on animatronics. So that’s how its rendered here. Though I’m not positive the timing would work – would have to study it further. Anyway, I’m really happy with how this image turned out.
Today, another update for the Jolly Holiday ride. Continuing to work on my digital painting skills, here’s an image of the penultimate scene of the ride. This is the first time I’ve tried modeling a scene in 3D and then painting over it – which I really enjoyed doing as a way to easily test composition. Also one of the first attempts I’ve done at doing a more painterly style and method, avoiding lifework and trying to build an image entirely with tone and color. I really like the idea of this method of working, but it’s gonna take a while to nail down. Hope you like, and as always feedback is greatly appreciated. For everything about this ongoing project you can check out the Jolly Holiday Page
Not much to say this time – just here’s a new piece I did visualizing the penguin scene of the ride. The vehicle moves around the island in a circle while really great animatronic penguins dance away (and maybe jump through the canopy of the ride vehicle!).
As always I love feedback and hope you enjoy! For everything Jolly Holiday check out the project page.
Happy New Year! (Again, I think – I need to log on to this site more). Today I come with a new, more detailed site plan for Jolly Holiday. This is probably the closest I’ve gotten to something that could actually be built, and also stays relatively compact. I’m really happy with it. The only thing I would change is that currently there are two maintenance areas – one for vehicles, and one for the horses – and I think there’s enough room that they could just be combined into one.
While I’d be happy to see it anywhere, the design has always been geared towards Epcot and the UK pavilion – so as I’ve refined it I’ve definitely kept that in mind. As you can see it fits very nicely there (obviously getting rid of Millenium village is necessary )and leaves plenty of room next door for a new pavilion.
Today here’s an image from the climax of the ride where you join the horse race and the jockeys ride alongside you accompanied by a rousing score. The scene takes place in a series of 3 speed tunnels laid out in the shape of a horse track. The backgrounds are project but the jockeys are animatronics that ride along side you, neck and neck. Eventually Mary Poppins sends the wind to help you along and you’re lifted above the riders to the finish line.
For the full rundown of the Jolly Holiday attraction please check out the page. What do you think?
I’ve started working on some story boards for Jolly Holiday. They’re kind of crap but it’s nice to have something. I’ve gotten up to the carousel scene. (You can see how the quality drops as I got tired and started to speed up lol). Let me know what you think!
For more information on this attraction check out this page.
Quick update. I’ve now added some of my work to the site. So you can now view my Mary Poppins ride concept, Jolly Holiday, here and just some general art here.
In the future, when there’s new content to add I’ll either be making individual progress posts and updating the pages themselves. Not entirely sure how I’m gonna manage the organization of that, but that’s not your problem. 🙂