Ready when you are CB: A Primer on Editing Technique for Themed Entertainment

At first glance it may not seem like there is that much in common between film editing and theme park design – but it turns out there’s a lot in common.

Welcome aboard! My name is Kira, and I’ll be your guide here on this great movie diatribe. It’s the perfect job for me because I used to work in movies! But just between you and me this is no ordinary tour. Because here we’ll be taking a look a film editing techniques and seeing how they can be used to design theme parks and rides! Funky huh? Just please make sure to keep your hands, arms, and eyes in an ergonomic positions at all times.

Now that we’ve taken care of business. Let’s talk about me. Back before I started pursuing a career in themed entertainment design, I had another career ambition. For a very long time I wanted to be a film editor. (Yes ironic for a person who can’t cut anything out of a 7000 word article). I fell in love with the process of editing when I was a young teenager, went to film school, and had a fairly successful career working in all stages of the post production process – editing quite a number of short films, commercials, and a feature along the way. As such, I spent a lot of time studying editing theory and how, not to craft stories from scratch, but how to tell stories with existing pieces: spending a lot of time thinking about how to shape emotion through the use of pacing, perspective, music, etc. And as such I can’t help but approach the design of themed entertainment from within this framework. But it’s occurred to me that this might be a more novel perspective for many people interested in the discipline because while modern theme park design has its roots heavily planted in movie making – most current fans and people interested in designing it tend to have roots more in visual art, writing, technology, or general theme park fandom. 

And I know what you’re thinking. “Editing? How is there any editing happening in a theme park? It’s all just one continuous environment!” To which I’d reply, “Well, only sort of.” The rules and theories behind editing actually apply to any sort of art form that’s experienced over a period of time. Editing is the study of how to best tell a story. And when you look at themed attractions in particular, there’s actually a lot of tools being used in ways remarkably similar to cutting together film. So what do you say? Is everybody ready?

Continue reading “Ready when you are CB: A Primer on Editing Technique for Themed Entertainment”

Adventureland – New Aerial View

If you’ve browsed this site at all you may have come across my Adventureland side project. And you also might be aware that I’ve been self-teaching myself art (and also a bit of 3d modeling) for the last year and a half or so. In fact, the first piece of concept art I ever tried to make I drew just a little over a year ago and it was of this Adventureland.

Adventureland Overview 1

I think I’ve come quite a ways since then and made a lot of progress.
It’s easy to lose sight of overall progress when focused on the day to day and week to week work. And I continue to try to improve those skills and acquire new ones. In that vein, (and in part due to a recently acquired iPad Pro), I’ve been slowly approaching the world of digital art. Talk about needing to learn a lot. Eeesh. I’m particularly interested in digital painting, and using a more painterly style because that process of going from vague shapes to more and more refined detail appeals to me a lot as that’s generally how I already think  – linework I find to be agonizing and hindering. Plus it just looks cool. So it’s been something I’ve been wanting to add to my repertoire in addition to digital skills in general.

Anyway this is long-winded way of saying that I recently attempted to redo this piece of art digitally and in that painterly style – no linework. It took a lot longer than I thought it would, the results aren’t perfect, and there’s a lot I found myself struggling to figure out how to figure out. But I also like it. So here it is, the new aerial rendering of my Adventureland.

Adventureland Overview 1 Digital

So what do you think? As always I love feedback. And for more details about the land itself be sure to check out the project page here.

That’s all. Thanks for reading.