In the last major essay on this blog I discussed an attraction that is commonly held to be one of the best dark rides ever made, Pirates of the Caribbean, and examined some of the techniques used that make it work so well. Today, I’d like to swing the pendulum in the opposite direction and look at one of the more ‘meh’ examples of dark ride design in the Disney library.
Under the Sea: Journey of the Little Mermaid, and in California, The Little Mermaid ~ Ariel’s Undersea Adventure are the long awaited ride adaptations of the classic 1989 animated musical that debuted as part of Florida’s new Fantasyland in 2012 and the revamped California Adventure in 2011. From here on I’ll just refer to them as ‘Mermaid’. For the purposes of this analysis I’ll be focusing mostly on the ride portion of the experiences as these are nearly identical between both coasts. The rides debuted to much fanfare from the Disney PR machine but have had a decidedly negative to, at best, ambivalent reaction among the fan and theme park community. To be clear, the rides are still of high quality and feature some dazzlingly technology, especially when compared to competitors, and many guests still find the experience enjoyable enough. But, I think it is fair to say that for a movie as iconic and beloved as The Little Mermaid the attraction that resulted, even for a ‘C’ or ‘D’ ticket experience as intended, feels underwhelming, and moreover, just off. Even simple dark rides like Peter Pan and Mr. Toad give better experiences. What is it?
Continue reading “Why is Mermaid so Bad?”
Been going back to basics recently, just working on drawing from imagination in pencil. Not much else to say other than that. As always Feedback is greatly appreciated.
A goal I have had for a while is to concept model most of the Jolly Holiday attraction, especially the queue. Considering I basically have no 3d modeling experience, this should be quite the adventure. That’s sort of the intent really – to use it as an exercise in learning modeling. And today I have reached the first goalpost on that journey having, I think, finished the first big set piece of the queue.
This is the house of Admiral Boom and functions as one of the main focal points of the queue. I’m pretty happy with how it’s turned out and especially once the rest of everything is build it’ll be exactly what it needs to be. I’m also quite happy I was able to work in some forced perspective while I was building it. As always I love feedback.
I probably won’t post too many updates on this project, as I think it’ll function as incentive for me to complete it all so I can share the final product in one big go, so if this website becomes quieter than it already is – that’s likely why. Thanks for reading as always,
This scene occurs right before the climatic projection tunnel horse race sequence. The animatronic fox “walks/runs” along the wall and then ducks behind it as the animatronic hunter and dog come along from either side and follow you around as you disorient the rider and he ends up in the pond. The interesting thing in this scene is that I think it would be cool for it all to happen in the same room – and also efficient to save on animatronics. So that’s how its rendered here. Though I’m not positive the timing would work – would have to study it further. Anyway, I’m really happy with how this image turned out.
Today, another update for the Jolly Holiday ride. Continuing to work on my digital painting skills, here’s an image of the penultimate scene of the ride. This is the first time I’ve tried modeling a scene in 3D and then painting over it – which I really enjoyed doing as a way to easily test composition. Also one of the first attempts I’ve done at doing a more painterly style and method, avoiding lifework and trying to build an image entirely with tone and color. I really like the idea of this method of working, but it’s gonna take a while to nail down. Hope you like, and as always feedback is greatly appreciated. For everything about this ongoing project you can check out the Jolly Holiday Page
I was working with a bunch of people on a fan-made Fantasyland on a Disney fan site and made up this overview and layout based on some of the ideas discussed. I can’t take complete credit for the ideas here, many people discussed them, but the layout is mostly mine and I’m really fond of it – hence my posting.
Just a quick rundown of the image. The center of fantasyland starts of fun in the castle courtyard which is home to a flat ride or two and possibly a restaurant, some gift shops, the exit to the theater. The courtyard is elevated compared to the rest of the land. From there bridges extend out into the rest of the land – split into the Forest, London, and the countryside sort of mini-lands. Casey Jr train – a sort of WedWay runs throughout the land going above and below grade and running through most of the show buildings encountering glimpses of other rides and exclusive scenes from properties not otherwise featured in the land.
Anyway that’s the super quick rundown, most of the rest is self explanatory. The project itself has evolved from there but I really liked this layout and selection of attractions. What do you thjnk?
If you’ve browsed this site at all you may have come across my Adventureland side project. And you also might be aware that I’ve been self-teaching myself art (and also a bit of 3d modeling) for the last year and a half or so. In fact, the first piece of concept art I ever tried to make I drew just a little over a year ago and it was of this Adventureland.
I think I’ve come quite a ways since then and made a lot of progress.
It’s easy to lose sight of overall progress when focused on the day to day and week to week work. And I continue to try to improve those skills and acquire new ones. In that vein, (and in part due to a recently acquired iPad Pro), I’ve been slowly approaching the world of digital art. Talk about needing to learn a lot. Eeesh. I’m particularly interested in digital painting, and using a more painterly style because that process of going from vague shapes to more and more refined detail appeals to me a lot as that’s generally how I already think – linework I find to be agonizing and hindering. Plus it just looks cool. So it’s been something I’ve been wanting to add to my repertoire in addition to digital skills in general.
Anyway this is long-winded way of saying that I recently attempted to redo this piece of art digitally and in that painterly style – no linework. It took a lot longer than I thought it would, the results aren’t perfect, and there’s a lot I found myself struggling to figure out how to figure out. But I also like it. So here it is, the new aerial rendering of my Adventureland.
So what do you think? As always I love feedback. And for more details about the land itself be sure to check out the project page here.
That’s all. Thanks for reading.
Not much to say this time – just here’s a new piece I did visualizing the penguin scene of the ride. The vehicle moves around the island in a circle while really great animatronic penguins dance away (and maybe jump through the canopy of the ride vehicle!).
As always I love feedback and hope you enjoy! For everything Jolly Holiday check out the project page.
Hello again! Today a visit to 2nd tier of themed entertainment: Seaworld Orlando.
I actually really like Seaworld Orlando. Views on animals in captivity and recent controversies aside, the park itself is a really pleasant and attractive place to be with some fantastic coasters (if perhaps less than fantastic other rides). While I often say I grew up at Walt Disney World, since it was 15 minutes away from my house and both my parents worked there and we were therefore there very often, it’s actually probably more accurate to say I grew up at Seaworld. My house was within walking distance of the front gates (not that I ever actually have walked there – should try that some time), my family loved the place because of all the shows and as a nice place to walk, and we probably were there a good deal more than Disney- at least until I became a tad older and wanted to ride more rides. Keep in mind there were nearly no rides at Seaworld during this period – only the sky tower and Wild Arctic. Later there was Journey to Atlantis (which I have ridden a record 13 times in a row without disembarking) and Kraken (which was my first “big kid” roller coaster). But there was an amazing playground! (which the good part of doesn’t exist anymore). So lots of fond memories, lots of experience with walking around and seeing the sights, lots of sadness around the lack of water-skiing shows these days.
Continue reading “A New Entrance for SeaWorld”
A slight departure from strict themed entertainment today. I was talking to one of my friends and we somehow got on the topic of dream houses. Ok, we were hiking in the mountains of LA that are chock full of beautiful houses and we might have been a tad envious. Anyway, I was trying to explain that I’ve always loved the idea of taking themed entertainment and applying it to my house. The idea of having a house where you have one building but depending on where you see it from looks like completely different buildings fills me with so much joy. I also like the idea of having one hidden side of the house looking like the most boring warehouse ever. Plus, there’s so many great styles of architecture and this lets you have more than one and rake in all the benefits of each. Some of my favorite styles are Tudor and Modern and so when I got home I looked up some examples and came up with a quick sketch of what I was talking about.
Ok, so yes it’s probably two really cliche facades, but hey they’re pretty and Falling Water especially is amazing. Also sort of alluded to here is how much I feel landscape design is just as, if not more, important than just the buildings themselves. Actually my main criticism of the Magic Kingdom in Florida is the lack of landscape in most of the park, and the continued deforestation of what remains. I think it’s actually something that we’ve seen disappearing or taking a backseat to fantastic constructions and massive rock work for a while now.. And nearly all parks could really take more advantage of elevation changes and stacking attractions or areas for much more visual and exploratory interest – but I digresss.
I imagine this house nestled somewhat on a hill. Immediately to the left there is a tunnel in the hill that leads towards the garage and “utility” side of the house that’s not visible from the street. The Tudor side with stream and background of large trees faces the street. Then the backside of the house is larger and lower than the front and positioned on an overlook over the water of the stream and/or waterfall that wraps around to the front of the house.
Like it? Will someone build it for me? For free? Lol. Thanks for reading and as always I’m always grateful for thoughts and feedback.